Defining 3D/2D Videos
3D videos refer to a labor-intensive process, using complicated computer-generated environments which simulate real-world imaginary and simulations in three-dimensional space. 2D videos are much less complex, created in a 2D length and width environment. Common types of 2D videos are cartoons, explainer videos and animated texts.
Dimensionality:
2D Animation: Two-dimensional animations are typically flat and lacks depth perception. Traditional hand-drawn animation, vector-based animation, and motion graphics are examples of 2D animation.
3D Animation: Three-dimensional animation creates more complex scenes within a three-dimensional space, which allows for depth, perspective, and realistic movement. It involves modeling, texturing, rigging, animating, and rendering objects within a 3D software environment.
Visual Style:
2D Animation: Often has a more stylized, artistic look with distinct lines and colors. It can range from simple and cartoonish to highly detailed and ornate.
3D Animation: It’s more realistic or hyper-realistic due to the ability to simulate lighting, textures, and physical properties accurately. Its style aims for a more immersive visual experience, simulating real-world simulations.
Application and Use:
2D Animation: Commonly used in traditional cartoons, advertisements, explainer videos, and motion graphics where a stylized or simpler visual representation is effective.
3D Animation: Widely used in visual effects for films, architectural visualization, product design, and simulations where realism and complex interactions are required. The medical, manufacturing and industrial fields often use 3D videos to showcase the hidden benefits of devices, processes, and products. It requires understanding of 3D space, physics, and often involves simulation of real-world phenomena like gravity and collisions.
In essence, the choice between 2D and 3D animation often depends on the desired visual style, realism, and the specific requirements of the project. Both types of animation have their strengths and are chosen based on the artistic vision, technical capabilities, and intended audience impact.